Interactive Graphics
Research Group
Research Group
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2024, 蝶・蛾の3Dモデル集.
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2024, Learned Inference of Annual Ring Pattern of Solid Wood. CGF 23.
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2023, Fabricatable 90° Pop-ups.
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2023, ホウセキゾウムシの3Dモデル集.
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2022, Procedural Texturing of Solid Wood with Knots.
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2022, Virtual Reality空間における写真撮影練習システムの提案と評価.
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2022, スポーツ反復練習のためのVirtual Realityを利用した高速度撮影システム.
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2021, A System for Practicing Ball/Strike Judgment in VR Environment.
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2021, Multi-Window Web Browser with History Tree Visualization for Virtual Reality Environment. More info |
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2021, Animating Various Characters Using Arm Gestures in Virtual Reality Environment. More info |
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2020, Ray-Casting-based pointing interface for naked-eye stereoscopic displays. More info |
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2020, Life-size Seaquential Photography in a Mixed Reality Environment. More info |
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2020, Spatially Controllable Region Growing for Segmenting Heart Chambers. More info |
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2019, Focus stacking by multi-viewpoint focus bracketing. More info |
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2019, Pop-up digital tabletop. More info |
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2018, Digitization of natural objects with micro CT and photographs. More info |
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2018, Japanese Kanji Font Style Transfer based on GAN with Unpaired Training. More info |
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2018, 最小切断面を利用した2値画像の意味的領域分割. More info |
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2017, Inverse Appearance Modeling of Interwoven Cloth. More info |
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2017, Baseball Spin Measurements with High-Speed Cameras. More Info |
Address : Room 14I32, 3-7-5 Toyosu, Koto-ku, Tokyo, Japan, 135-8548
住所 : 〒135-8548, 東京都江東区豊洲3-7-5, 芝浦工業大学豊洲キャンパス,研究棟14F, 14I32室